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Nari_Concept Art

Concept art by Nari.
This is a redesign of a previous character that I use for my own project and personal story. I decided to make his armor and face more grounded, while his costume must give the impression that it is a mix of elven and orcish sets. So I tried to make the elven parts more delicate and evident than the rough and worn by time and rain like the orcish ones. His cloak now also serves to hide, so I made it longer. I added some color differentiations between the green of his tunic and the gray of the armor. As for his sword; I wanted to redesign that too in a summary of the concept of the entire character by adding some delicate parts (elven) and some harder and rougher parts (orcs).

Final illustration

Final illustration

First thumbnails

First thumbnails

Exploration of different concepts of the character

Exploration of different concepts of the character

Exploration of different type of haircut and faces

Exploration of different type of haircut and faces

In this phase I searched for a solution for her costume, wanting a mic between elves and orcs. From the thumbnails to the final choice.

In this phase I searched for a solution for her costume, wanting a mic between elves and orcs. From the thumbnails to the final choice.

Character sheet front and back of what elements I choose

Character sheet front and back of what elements I choose

Turn around of Nari’s portrait

Turn around of Nari’s portrait

Color concept
I added some color differentiations between the green of his tunic and the gray of the armor.

Color concept
I added some color differentiations between the green of his tunic and the gray of the armor.

Interactions with her costume.
I want to communicate that her costume has the function of protecting her and hiding her face.

Interactions with her costume.
I want to communicate that her costume has the function of protecting her and hiding her face.

Thumbnails of sword and final concept in Blender and NomadSculpt. 
I used Blender for sculpting her sword in hard surface for better precision, and I get through Nomad to set some details and put it in the final Illustration of the character.

Thumbnails of sword and final concept in Blender and NomadSculpt.
I used Blender for sculpting her sword in hard surface for better precision, and I get through Nomad to set some details and put it in the final Illustration of the character.